
Once you are in the main menu, just pick the "Sandbox" episode on the episode select screen. To play, you just need to extract all three archives to a folder, then run gz_bigcity.pk3 in GZDoom, and the other two resource archives should be automatically loaded as long as they are in the same directory.

That move in a random angle and speed on every map startup.

Or you can use it as a sandbox to screw in much like the GMod map it's named after. In fact this map was originally just made to showcase and test my mods in a more visually interesting and complex environment than said boxes. The map can be useful for doing things such as testing out your mods and projects in a proper game environment, that is closer to what the mod will be getting used on than a bunch of STARTAN2 boxes and rectangles are. Unless you spawn them in through the console or place them into the map with a map editor of course.

It does not have any gameplay of it's own, or hordes of demons for you to shoot, or items to pick up. This map is meant to simply be an urban city sandbox for people to mess around and test things in. And have made 15-30 maps since then and now, most of them are mostly finished but unpublished, I may publish some more of them eventually. But this thread isn't about those unreleased maps. Well I've gotten much better at mapping since then. Hey everyone, I'm sure you all know me as the guy who has released such classics such as the map I made when I had no idea how void walls or doors are made.
